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Bittersweet is a free software processing tool for managing audio transients. Turning the big wheel button on the sweet side, decreases the transients amplitude. On the bitter side the transients amplitude is magnified. The graphic rendering in Bittersweet v3 is using a GPU-efficient 2D/3D graphic engine. The engine, introduced first in the Pure Analyzer System, is based on the OpenGL standard optimizing the audio-to-visual experience utilizing the GPU on the computer’s built in graphics card.